Orysa, Tide Choreographer
Tracked across real Commander games played through TurnZero HQ.
What it does
This spell costs 3 less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
Combos with Orysa, Tide Choreographer
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Deadeye Navigator Mind Over Matter Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2026-03-20
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Orysa's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
- 2026-03-20
The first step of casting a spell is to move it to the stack. If this causes the total toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine whether or not the cost reduction from Orysa's first ability applies.
- 2026-03-20
Once you determine the cost to cast Orysa, you may activate mana abilities to pay that cost. If the total toughness of creatures you control changes while activating mana abilities, the cost to cast Orysa remains what you previously determined.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Orysa, Tide Choreographer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Seven of Nine | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Orysa, Tide Choreographer price history
The Secrets of Strixhaven #62 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $0.21 | $0.26 |
| Nov 10, 2026 | $0.21 | $0.27 |
| Nov 6, 2026 | $0.20 | $0.27 |
| Nov 5, 2026 | $0.18 | $0.29 |
| Nov 2, 2026 | $0.19 | $0.29 |
| Oct 31, 2026 | $0.21 | $0.29 |
| Oct 30, 2026 | $0.22 | $0.29 |
| Oct 29, 2026 | $0.21 | $0.29 |
| Oct 26, 2026 | $0.20 | $0.30 |
| Oct 25, 2026 | $0.21 | $0.30 |
| Oct 24, 2026 | $0.20 | $0.29 |
| Oct 23, 2026 | $0.18 | $0.29 |
| Oct 22, 2026 | $0.19 | $0.29 |
| Oct 21, 2026 | $0.22 | $0.29 |
| Oct 18, 2026 | $0.23 | $0.28 |
| Oct 17, 2026 | $0.21 | $0.28 |
| Oct 15, 2026 | $0.20 | $0.28 |
| Oct 14, 2026 | $0.19 | $0.28 |
| Oct 13, 2026 | $0.19 | $0.27 |
| Oct 11, 2026 | $0.18 | $0.27 |
| Oct 9, 2026 | $0.20 | $0.27 |
| Oct 8, 2026 | $0.19 | $0.26 |
| Oct 6, 2026 | $0.18 | $0.27 |
| Oct 5, 2026 | $0.18 | $0.28 |
| Oct 2, 2026 | $0.16 | $0.28 |
| Sep 30, 2026 | $0.15 | $0.28 |
| Sep 29, 2026 | $0.15 | $0.27 |
| Sep 28, 2026 | $0.17 | $0.28 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Orysa, Tide Choreographer
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
Secrets of Strixhaven
- Normal
- $0.21
- Foil
- $0.26
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Orysa, Tide Choreographer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.