Park Heights Maverick card art

Park Heights Maverick

Creature — Human Soldier MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

This creature can't be blocked by creatures with power 2 or less.

Whenever this creature deals combat damage to a player or dies, proliferate.

Combos with Park Heights Maverick

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Myojin of Cleansing Fire Myojin of Grim Betrayal Infinite
    • Destroy all creatures during each turn
    • Destroy all creatures that enter the battlefield
    • Gain control of most creatures during each of your turns
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite proliferate
    • Lock
    See the steps on Commander Spellbook →
  • Myojin of Roaring Blades Myojin of Grim Betrayal Infinite
    • Infinite damage
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite proliferate
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2022-04-29

    While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

  • 2022-04-29

    If Park Heights Maverick has a +1/+1 counter on it and is dealt lethal damage, it will die before its triggered ability resolves and you proliferate. You won't be able to add a +1/+1 counter to it in time to save it.

  • 2022-04-29

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  • 2022-04-29

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • 2022-04-29

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Park Heights Maverick, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kros, Defense Contractor 1 0 —

Colors it shows up in

  • Bant 1 deck

Every version of Park Heights Maverick

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Park Heights Maverick — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.