Radiant Destiny
Tracked across real Commander games played through TurnZero HQ.
What it does
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Rulings
9 official rulings, in the order Wizards published them.
- 2018-01-19
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
- 2018-01-19
To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
- 2018-01-19
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
- 2018-01-19
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
- 2018-01-19
Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.
- 2018-01-19
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
- 2018-01-19
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
- 2018-01-19
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
- 2018-01-19
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Radiant Destiny, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Clavileño, First of the Blessed | 1 | 0 | — |
Colors it shows up in
- Orzhov 1 deck
Radiant Destiny price history
The The Lost Caverns of Ixalan Commander #135 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $0.35 |
| Nov 10, 2026 | $0.36 |
| Nov 7, 2026 | $0.35 |
| Nov 6, 2026 | $0.33 |
| Nov 5, 2026 | $0.32 |
| Nov 2, 2026 | $0.31 |
| Oct 30, 2026 | $0.29 |
| Oct 29, 2026 | $0.27 |
| Oct 27, 2026 | $0.28 |
| Oct 25, 2026 | $0.29 |
| Oct 22, 2026 | $0.28 |
| Oct 21, 2026 | $0.29 |
| Oct 20, 2026 | $0.30 |
| Oct 18, 2026 | $0.28 |
| Oct 17, 2026 | $0.31 |
| Oct 16, 2026 | $0.28 |
| Oct 15, 2026 | $0.27 |
| Oct 14, 2026 | $0.28 |
| Oct 13, 2026 | $0.29 |
| Oct 12, 2026 | $0.30 |
| Oct 6, 2026 | $0.29 |
| Oct 4, 2026 | $0.32 |
| Sep 29, 2026 | $0.30 |
| Sep 28, 2026 | $0.29 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Radiant Destiny
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
The Lost Caverns of Ixalan Commander
- Normal
- $0.35
Rivals of Ixalan
- Normal
- $0.33
- Foil
- $1.46
Promo
Rivals of Ixalan Promos
- Normal
- $1.06
- Foil
- $7.05
Promo
Rivals of Ixalan Promos
- Foil
- $2.35
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Radiant Destiny. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.