Raiding Schemes
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Rulings
8 official rulings, in the order Wizards published them.
- 2025-11-17
A resolving copy of a permanent spell becomes a token. That token isn't "created" and won't interact with abilities that care about tokens being created.
- 2025-11-17
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
- 2025-11-17
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
- 2025-11-17
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
- 2025-11-17
If a spell has multiple instances of conspire (perhaps from multiple Raiding Schemes), you may choose to pay for each of those abilities individually. Each conspire ability triggers only if you tap two creatures specifically for that ability.
- 2025-11-17
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell (such as conspire's triggered ability that creates a copy of the spell) won't trigger.
- 2025-11-17
If the spell has any targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
- 2025-11-17
If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Raiding Schemes, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Muerra, Trash Tactician | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
Raiding Schemes price history
The Lorwyn Eclipsed #239 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.24 | $0.38 |
| Oct 24, 2026 | $0.24 | $0.38 |
| Oct 23, 2026 | $0.25 | $0.37 |
| Oct 21, 2026 | $0.23 | $0.38 |
| Oct 19, 2026 | $0.23 | $0.37 |
| Oct 18, 2026 | $0.21 | $0.35 |
| Oct 17, 2026 | $0.20 | $0.38 |
| Oct 16, 2026 | $0.21 | $0.38 |
| Oct 15, 2026 | $0.21 | $0.41 |
| Oct 11, 2026 | $0.20 | $0.41 |
| Oct 10, 2026 | $0.21 | $0.41 |
| Oct 9, 2026 | $0.22 | $0.40 |
| Oct 8, 2026 | $0.20 | $0.40 |
| Oct 6, 2026 | $0.21 | $0.40 |
| Oct 5, 2026 | $0.22 | $0.39 |
| Oct 4, 2026 | $0.25 | $0.39 |
| Oct 3, 2026 | $0.24 | $0.39 |
| Oct 2, 2026 | $0.27 | $0.40 |
| Oct 1, 2026 | $0.28 | $0.40 |
| Sep 30, 2026 | $0.29 | $0.40 |
| Sep 29, 2026 | $0.29 | $0.39 |
| Sep 28, 2026 | $0.28 | $0.40 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Raiding Schemes
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.24
- Foil
- $0.38
Promo
Lorwyn Eclipsed Promos
- Normal
- $0.46
- Foil
- $1.89
Extended Art
- Normal
- $0.29
- Foil
- $0.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Raiding Schemes. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.