Ransom Note
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this artifact enters, surveil 1.
2, Sacrifice this artifact: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Rulings
14 official rulings, in the order Wizards published them.
- 2024-02-02
If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
- 2024-02-02
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
- 2024-02-02
Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if it’s a creature card.
- 2024-02-02
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
- 2024-02-02
Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
- 2024-02-02
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
- 2024-02-02
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
- 2024-02-02
If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
- 2024-02-02
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
- 2024-02-02
Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
- 2024-02-02
If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.
- 2024-02-02
To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward 2 and no name, mana cost, or creature types. It’s colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn’t have or change the characteristics it does have.
- 2024-02-02
Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to.
- 2024-02-02
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ransom Note, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Morska, Undersea Sleuth | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Every version of Ransom Note
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
Murders at Karlov Manor Commander
- Normal
- $0.26

Extended Art
Murders at Karlov Manor Commander
- Normal
- $0.23

Extended Art
Murders at Karlov Manor Commander
- Normal
- $0.28

Extended Art
Murders at Karlov Manor Commander
- Normal
- $0.21

Murders at Karlov Manor Commander
- Normal
- $0.16

Murders at Karlov Manor Commander
- Normal
- $0.23

Murders at Karlov Manor Commander
- Normal
- $0.22

Murders at Karlov Manor Commander
- Normal
- $0.21
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ransom Note — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.