Red XIII, Proud Warrior card art

Red XIII, Proud Warrior

Legendary Creature — Beast Warrior MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Vigilance, trample

Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)

Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

Rulings

3 official rulings, in the order Wizards published them.

  • 2025-06-06

    A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.

  • 2025-06-06

    An Aura controlled by another player does not cause a creature you control to be modified.

  • 2025-06-06

    A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Red XIII, Proud Warrior, whatever its commander.

Decks running it 3
Games played 1
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Cloud, Ex-SOLDIER 3 1 —

Colors it shows up in

  • Naya 3 decks

Every version of Red XIII, Proud Warrior

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Red XIII, Proud Warrior — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.