Release to Memory card art

Release to Memory

Instant MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

In the 99

Every deck whose current list includes Release to Memory, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Shalai, Voice of Plenty 1 0 —
Silverquill, the Disputant 1 0 —

Colors it shows up in

  • Orzhov 1 deck
  • Selesnya 1 deck

Release to Memory price history

The Neon Dynasty Commander #9 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.47▼ $0.07 (13.0%)
Low $0.47 · High $0.55Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$0.47
Nov 9, 2026$0.48
Nov 8, 2026$0.49
Nov 6, 2026$0.50
Nov 3, 2026$0.49
Nov 2, 2026$0.48
Oct 21, 2026$0.50
Oct 19, 2026$0.51
Oct 14, 2026$0.52
Oct 9, 2026$0.53
Oct 8, 2026$0.52
Oct 5, 2026$0.53
Oct 3, 2026$0.54
Sep 29, 2026$0.55
Sep 28, 2026$0.54

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Release to Memory

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Release to Memory. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.