Resonating Lute
Tracked across real Commander games played through TurnZero HQ.
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What it does
Lands you control have "T: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
T: Draw a card. Activate only if you have seven or more cards in your hand.
Rulings
One official ruling, as Wizards published it.
- 2026-03-20
Once you've activated Resonating Lute's last ability, it doesn't matter if the number of cards in your hand drops below seven. The ability will still resolve as normal.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Resonating Lute, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sanar, Unfinished Genius | 1 | 0 | — |
Colors it shows up in
- Izzet 1 deck
Every version of Resonating Lute
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Secrets of Strixhaven
- Normal
- $1.29
- Foil
- $1.25

Promo
Secrets of Strixhaven Promos
- Normal
- $2.58
- Foil
- $6.97

Extended Art
Secrets of Strixhaven
- Normal
- $2.00
- Foil
- $2.46
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Resonating Lute. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.