Ride the Shoopuf card art

Ride the Shoopuf

Enchantment MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.

5: This enchantment becomes a 7/7 Beast creature in addition to its other types.

Rulings

5 official rulings, in the order Wizards published them.

  • 2025-06-06

    Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

  • 2025-06-06

    If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.

  • 2025-07-25

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

  • 2025-07-25

    Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

  • 2025-07-25

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Ride the Shoopuf, whatever its commander.

Decks running it 2
Games played 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Toph, Hardheaded Teacher 1 1 —

Colors it shows up in

  • Gruul 1 deck

Ride the Shoopuf price history

The Final Fantasy #197 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.31▼ $0.02 (6.1%)
Low $0.29 · High $0.36Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 17, 2026$0.31$0.42
Oct 16, 2026$0.29$0.43
Oct 15, 2026$0.31$0.42
Oct 14, 2026$0.33$0.43
Oct 13, 2026$0.31$0.43
Oct 12, 2026$0.33$0.42
Oct 11, 2026$0.34$0.42
Oct 10, 2026$0.35$0.43
Oct 9, 2026$0.35$0.42
Oct 8, 2026$0.34$0.42
Oct 7, 2026$0.34$0.40
Oct 6, 2026$0.35$0.40
Oct 5, 2026$0.36$0.40
Oct 4, 2026$0.35$0.39
Oct 3, 2026$0.34$0.40
Oct 2, 2026$0.32$0.40
Oct 1, 2026$0.35$0.40
Sep 30, 2026$0.33$0.40
Sep 29, 2026$0.32$0.41
Sep 28, 2026$0.33$0.38

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Ride the Shoopuf

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ride the Shoopuf. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.