Rise of the Witch-king card art

Rise of the Witch-king

Sorcery MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Rulings

3 official rulings, in the order Wizards published them.

  • 2023-06-16

    You choose which permanent card you're returning to the battlefield, if any, as Rise of the Witch-King resolves, after permanents are sacrificed.

  • 2023-06-16

    First the active player chooses which creature they'll sacrifice, then each other player in turn order does the same, knowing choices made before their choice. Then all those creatures are sacrificed simultaneously.

  • 2023-06-16

    You cannot return the same permanent card that you sacrificed.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rise of the Witch-king, whatever its commander.

Decks running it 3
Games played 2
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
The Mycotyrant 1 2 —
Savra, Queen of the Golgari 1 0 —

Colors it shows up in

  • Golgari 2 decks

Every version of Rise of the Witch-king

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rise of the Witch-king. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.