Rod of Absorption
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
X, T, Sacrifice this artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.
Combos with Rod of Absorption
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Echo Storm Chromatic Orrery Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite copies of artifacts you control
- Infinite draw triggers
- Infinite magecraft triggers
- Infinite storm count
- Echo Storm Gilded Lotus Infinite
- Infinite colored mana
- Infinite copies of artifacts you control
- Infinite magecraft triggers
- Infinite storm count
- Echo Storm Dreamstone Hedron Infinite
- Infinite card draw
- Infinite colorless mana
- Infinite copies of artifacts you control
- Infinite draw triggers
- Infinite magecraft triggers
- Infinite storm count
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2021-07-23
When Rod of Absorption's last ability resolves, you cast as many spells with total mana value X or less from among the exiled cards as you would like in any order you choose. Cards not cast this way will remain in exile indefinitely.
- 2021-07-23
If a spell is countered or it never resolves, Rod of Absorption will not exile it.
- 2021-07-23
If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
- 2021-07-23
If multiple Rods of Absorption are on the battlefield at the same time, any player casting an instant or sorcery spell will cause all of them to trigger. As the spell resolves, its controller will choose which of the Rods gets to exile it.
- 2021-07-23
Each Rod of Absorption tracks the cards it has exiled separately. If Rod of Absorption is destroyed and then later brought back to the battlefield, it will not be able to access any of the cards that it had exiled before.
- 2021-07-23
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Rod of Absorption, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sefris of the Hidden Ways | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Rod of Absorption price history
The Forgotten Realms Commander #19 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 26, 2026 | $0.46 |
| Oct 23, 2026 | $0.46 |
| Oct 18, 2026 | $0.47 |
| Oct 17, 2026 | $0.46 |
| Oct 11, 2026 | $0.47 |
| Oct 1, 2026 | $0.48 |
| Sep 29, 2026 | $0.49 |
| Sep 28, 2026 | $0.50 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Rod of Absorption
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.46
Extended Art
- Normal
- $0.81
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rod of Absorption. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.