Roll-Roll-Roll-Roll card art

Roll-Roll-Roll-Roll

Enchantment — Saga MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Rulings

2 official rulings, in the order Wizards published them.

  • 2026-06-29

    After each permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner's graveyards; and any Equipment will become unattached.

  • 2026-06-29

    If a token is exiled this way, it will cease to exist and will not return to the battlefield.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Roll-Roll-Roll-Roll, whatever its commander.

Decks running it 1
Games played 5
Win rate 0%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Sauron, the Dark Lord 1 5 0%

Colors it shows up in

  • Grixis 1 deck

Every version of Roll-Roll-Roll-Roll

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Roll-Roll-Roll-Roll — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.