Runaway Steam-Kin
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Combos with Runaway Steam-Kin
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Grinning Ignus Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Cormela, Glamour Thief Twinflame Infinite
- Infinite black mana that can only be spent to cast instant and sorcery spells
- Infinite blue mana that can only be spent to cast instant and sorcery spells
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Underworld Breach Burning Inquiry Infinite
- Infinite draw triggers for all players
- Infinite looting for all players
- Infinite self-discard triggers for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
- Samut, the Driving Force Searing Touch Infinite
- Infinite damage
- Infinite storm count
- Infinite magecraft triggers
- Spellbinding Soprano Seething Anger Infinite
- Infinitely powerful creatures you control until end of turn
- Infinite magecraft triggers
- Infinite storm count
- Cormela, Glamour Thief Heat Shimmer Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite creature sacrifice triggers
- Infinite storm count
- Spellbinding Soprano Sprout Swarm Infinite
- Infinite creature ETB
- Infinite magecraft triggers
- Infinite storm count
- Infinite tapped creature tokens
- Dargo, the Shipwrecker Goblin Bombardment Infinite
- Infinite commander casts
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2018-10-05
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2018-10-05
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
- 2018-10-05
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Runaway Steam-Kin, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zada, Hedron Grinder | 2 | 0 | — |
| Krenko, Mob Boss | 1 | 0 | — |
Colors it shows up in
- Mono-Red 3 decks
Every version of Runaway Steam-Kin
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Guilds of Ravnica
- Normal
- $1.44
- Foil
- $7.31

Promo
Guilds of Ravnica Promos
- Normal
- $2.88
- Foil
- $9.09

Promo
Guilds of Ravnica Promos
- Foil
- $9.53
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Runaway Steam-Kin — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.