Ruthless Radrat
Tracked across real Commander games played through TurnZero HQ.
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What it does
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)
Rulings
6 official rulings, in the order Wizards published them.
- 2024-03-08
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
- 2024-03-08
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
- 2024-03-08
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
- 2024-03-08
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
- 2024-03-08
Once you announce that you’re casting Ruthless Radrat, no player may take actions until you’re done casting it. Notably, opponents can’t try to remove cards from your graveyard to stop you from paying Ruthless Radrat’s squad cost.
- 2024-03-08
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ruthless Radrat, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Caesar, Legion's Emperor | 1 | 0 | — |
Colors it shows up in
- Mardu 1 deck
Ruthless Radrat price history
The Fallout #48 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.35 | $1.07 |
| Oct 20, 2026 | $0.35 | $1.07 |
| Oct 19, 2026 | $0.36 | $1.07 |
| Oct 17, 2026 | $0.35 | $1.07 |
| Oct 15, 2026 | $0.37 | $1.07 |
| Oct 13, 2026 | $0.38 | $1.07 |
| Oct 10, 2026 | $0.37 | $1.07 |
| Oct 9, 2026 | $0.37 | $1.19 |
| Oct 8, 2026 | $0.38 | $1.19 |
| Oct 5, 2026 | $0.37 | $1.19 |
| Oct 3, 2026 | $0.66 | $1.19 |
| Oct 2, 2026 | $0.65 | $1.19 |
| Oct 1, 2026 | $0.66 | $1.19 |
| Sep 30, 2026 | $0.65 | $1.19 |
| Sep 29, 2026 | $0.66 | $1.19 |
| Sep 28, 2026 | $0.62 | $1.19 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Ruthless Radrat
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.35
- Foil
- $1.07
- Foil
- $11.94
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ruthless Radrat. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.