Sail into the West
Tracked across real Commander games played through TurnZero HQ.
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What it does
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Rulings
7 official rulings, in the order Wizards published them.
- 2023-06-16
If return gets more votes, first the active player chooses which cards they'll return from their graveyard to their hand, then each other player in turn order does the same, knowing choices made before their choice. Then all those cards are returned from graveyards to hands simultaneously.
- 2023-06-16
If embark gets more votes or the vote is tied, players decide and announce in turn order, starting with the active player, whether or not they want to discard their hand. Then, all players who chose to do so discard their hands and draw seven cards. Players later in the turn order will know if players before them are discarding, but they don't get to see what those players will discard to help them decide whether to discard themselves.
- 2023-06-16
Each player must vote for one of the available options. They can't abstain.
- 2023-06-16
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
- 2023-06-16
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
- 2023-06-16
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2023-06-16
In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sail into the West, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Galadriel, Elven-Queen | 1 | 0 | — |
Colors it shows up in
- Simic 1 deck
Sail into the West price history
The Tales of Middle-earth Commander #68 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 26, 2026 | $0.26 |
| Oct 24, 2026 | $0.26 |
| Oct 22, 2026 | $0.24 |
| Oct 19, 2026 | $0.25 |
| Oct 16, 2026 | $0.26 |
| Oct 14, 2026 | $0.28 |
| Oct 13, 2026 | $0.29 |
| Oct 12, 2026 | $0.30 |
| Oct 11, 2026 | $0.28 |
| Oct 8, 2026 | $0.27 |
| Oct 6, 2026 | $0.26 |
| Oct 4, 2026 | $0.24 |
| Oct 1, 2026 | $0.23 |
| Sep 29, 2026 | $0.24 |
| Sep 28, 2026 | $0.21 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Sail into the West
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Showcase
Tales of Middle-earth Commander
- Normal
- $1.51
- Foil
- $1.86
Extended Art
Tales of Middle-earth Commander
- Normal
- $0.84
Tales of Middle-earth Commander
- Normal
- $0.26
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sail into the West. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.