Sakashima's Protege card art

Sakashima's Protege

Creature — Shapeshifter MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You may have this creature enter as a copy of any permanent that entered this turn.

Combos with Sakashima's Protege

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Sharuum the Hegemon Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    See the steps on Commander Spellbook →
  • Trade Caravan Stasis Infinite
    • Mass Land Denial
    • Players skip their untap steps
    • Lock
    See the steps on Commander Spellbook →
  • Rite of Passage Triskelion Infinite
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control
    See the steps on Commander Spellbook →
  • Rograkh, Son of Rohgahh Myth Unbound Blasting Station Infinite
    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite storm count
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite commander casts
    See the steps on Commander Spellbook →
  • Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar Myth Unbound Phyrexian Altar Infinite
    • Infinite card draw
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite storm count
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite commander casts
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

16 official rulings, in the order Wizards published them.

  • 2020-11-10

    If the chosen permanent is a token, Sakashima's Protege copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima's Protege doesn't become a token in this case.

  • 2020-11-10

    Sakashima's Protege copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

  • 2020-11-10

    If you cast a permanent spell using the cascade ability of Sakashima's Protege, that permanent will be on the battlefield in time to be copied by Sakashima's Protege.

  • 2020-11-10

    If the chosen permanent is copying something else (for example, if the chosen permanent is another Sakashima's Protege), then Sakashima's Protege enters the battlefield as whatever the chosen permanent copied.

  • 2020-11-10

    If Sakashima's Protege enters the battlefield as a copy of a planeswalker, it will enter with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker. It won't copy the number of counters currently on that planeswalker.

  • 2020-11-10

    Any enters-the-battlefield abilities of the copied permanent will trigger when Sakashima's Protege enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.

  • 2020-11-10

    If Sakashima's Protege somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield and entered the battlefield this turn.

  • 2021-06-18

    Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

  • 2021-06-18

    A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

  • 2021-06-18

    You exile the cards face up. All players will be able to see them.

  • 2021-06-18

    The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

  • 2021-06-18

    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

  • 2021-06-18

    If a spell with cascade is countered, the cascade ability will still resolve normally.

  • 2021-06-18

    Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

  • 2021-06-18

    When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

  • 2021-06-18

    If the card has X in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sakashima's Protege, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Maelstrom Wanderer 1 0 —

Colors it shows up in

  • Temur 1 deck

Sakashima's Protege price history

The Commander Legends #90 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.42$0.00 (0.0%)
Low $0.42 · High $0.45Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.42$1.89
Oct 23, 2026$0.42$1.89
Oct 20, 2026$0.44$1.89
Oct 17, 2026$0.43$1.89
Oct 15, 2026$0.44$1.89
Oct 14, 2026$0.43$1.89
Oct 12, 2026$0.44$1.89
Oct 11, 2026$0.45$1.83
Oct 9, 2026$0.44$1.83
Oct 8, 2026$0.45$1.83
Oct 7, 2026$0.44$1.83
Oct 1, 2026$0.45$1.83
Sep 30, 2026$0.43$1.81
Sep 28, 2026$0.42$1.81

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Sakashima's Protege

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sakashima's Protege. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.