Sam's Desperate Rescue card art

Sam's Desperate Rescue

Sorcery MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Return target creature card from your graveyard to your hand. The Ring tempts you.

Rulings

7 official rulings, in the order Wizards published them.

  • 2023-06-16

    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • 2023-06-16

    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • 2023-06-16

    Each time the Ring tempts you, you must choose a creature if you control one.

  • 2023-06-16

    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • 2023-06-16

    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

  • 2023-06-16

    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • 2023-06-16

    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sam's Desperate Rescue, whatever its commander.

Decks running it 5
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Abzan 2 decks
  • Mono-Blue 1 deck
  • Esper 1 deck

Sam's Desperate Rescue price history

The The Lord of the Rings: Tales of Middle-earth #105 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.12▼ $0.11 (47.8%)
Low $0.12 · High $0.23Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 26, 2026$0.12$0.26
Oct 25, 2026$0.14$0.26
Oct 24, 2026$0.17$0.26
Oct 23, 2026$0.17$0.25
Oct 22, 2026$0.17$0.24
Oct 21, 2026$0.18$0.24
Oct 20, 2026$0.19$0.23
Oct 19, 2026$0.19$0.22
Oct 16, 2026$0.19$0.23
Oct 15, 2026$0.17$0.24
Oct 14, 2026$0.16$0.24
Oct 13, 2026$0.16$0.23
Oct 12, 2026$0.16$0.24
Oct 11, 2026$0.18$0.25
Oct 10, 2026$0.19$0.25
Oct 9, 2026$0.17$0.23
Oct 8, 2026$0.19$0.23
Oct 7, 2026$0.19$0.24
Oct 6, 2026$0.18$0.23
Oct 5, 2026$0.19$0.23
Oct 4, 2026$0.19$0.24
Oct 3, 2026$0.20$0.23
Oct 2, 2026$0.18$0.24
Oct 1, 2026$0.19$0.24
Sep 29, 2026$0.20$0.24
Sep 28, 2026$0.23$0.23

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Sam's Desperate Rescue

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sam's Desperate Rescue. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.