Satoru Umezawa
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu 2.
Combos with Satoru Umezawa
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Medomai the Ageless Infinite
- Infinite turns
- Lock
- Intruder Alarm Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Master of Cruelties Infinite
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Great Whale Nezumi Prowler Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Palinchron Nezumi Prowler Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Great Whale Ninja of the Deep Hours Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Palinchron Ninja of the Deep Hours Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite untap of lands you control
- Great Whale Moonsnare Specialist Infinite
- Infinite creature ETB
- Infinite creature LTB
- Return any number of creatures to their owners' hands
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2022-02-18
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
- 2022-02-18
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
- 2022-02-18
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
- 2022-02-18
The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
- 2022-02-18
Once you activate a ninjutsu ability, no player can affect that ability by removing Satoru Umezawa from the battlefield. Even if Satoru leaves the battlefield before it resolves, you'll still be able to put the creature onto the battlefield tapped and attacking.
- 2022-02-18
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
- 2022-02-18
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
- 2022-02-18
Puff of smoke not included.
- 2022-02-18
Satoru Umezawa's triggered ability triggers whenever you activate a ninjustsu ability, and it will resolve before that ability resolves. The card with ninjustsu will still be in your hand while resolving the ability and must remain revealed until the ninjutsu ability resolves or is otherwise removed from the stack.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Satoru Umezawa, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Etrata, the Silencer | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Every version of Satoru Umezawa
8 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $1.74
- Foil
- —

- Normal
- $0.56
- Foil
- $0.79

Promo
Kamigawa: Neon Dynasty Promos
- Normal
- $0.89
- Foil
- $1.29

Promo
Kamigawa: Neon Dynasty Promos
- Foil
- $1.89

Showcase
- Normal
- $1.21
- Foil
- $2.74

Showcase
- Etched
- $12.13

Extended Art
- Normal
- $0.88
- Foil
- $1.65

Inverted
- Foil
- $4.26
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Satoru Umezawa — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.