Searing Touch card art

Searing Touch

Instant MV 1

Tracked across real Commander games played through TurnZero HQ.

What it does

Buyback 4 (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Combos with Searing Touch

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Avatar Aang // Aang, Master of Elements Infinite
    • Infinite damage
    • Infinite storm count
    • Infinite magecraft triggers
    See the steps on Commander Spellbook →
  • Molten-Core Maestro Infinite
    • Infinite +1/+1 counters on a creature
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite red mana
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Rowan, Scion of War Storm-Kiln Artist Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Vadrik, Astral Archmage Urabrask // The Great Work Infinite
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Vadrik, Astral Archmage Storm-Kiln Artist Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Stormsplitter Sorcerer Class Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite damage
    • Infinite storm count
    • Infinite creature tokens with haste
    • Infinite magecraft triggers
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells
    See the steps on Commander Spellbook →
  • Jeskai Ascendancy Sorcerer Class Infinite
    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite magecraft triggers
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite storm count
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Mizzix of the Izmagnus Urabrask // The Great Work Infinite
    • Infinite damage
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

In the 99

Every deck whose current list includes Searing Touch, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Sanar, Unfinished Genius 1 0 —

Colors it shows up in

  • Izzet 1 deck

Every version of Searing Touch

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Searing Touch. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.