Sigil Captain card art

Sigil Captain

Creature — Rhino Soldier MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Combos with Sigil Captain

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Viscera Seer Lesser Masticore Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1
    See the steps on Commander Spellbook →
  • Xavier Sal, Infested Captain Intruder Alarm Infinite
    • Infinite creature ETB
    • Infinite creature tokens
    • Infinite untap of creatures
    • Infinite mana creatures you control can produce
    • Infinite copies of creature tokens you control
    See the steps on Commander Spellbook →
  • Animation Module Ashnod's Altar Infinite
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite colorless mana
    • Infinite creature tokens
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Ashnod's Altar Infinite
    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite +1/+1 counters on creatures you control
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Earthcraft Infinite
    • Infinite creature ETB
    • Infinite tapped creature tokens
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Phyrexian Altar Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →
  • Agatha's Soul Cauldron Inquisitive Puppet Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    See the steps on Commander Spellbook →
  • Ghave, Guru of Spores Cryptic Trilobite Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2009-05-01

    Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

  • 2009-05-01

    Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

  • 2009-05-01

    For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

  • 2009-05-01

    If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sigil Captain, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Shalai, Voice of Plenty 1 0 —

Colors it shows up in

  • Selesnya 1 deck

Sigil Captain price history

The Commander 2011 #225 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.39$0.00 (0.0%)
Low $0.39 · High $0.39Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 27, 2026$0.39
Sep 28, 2026$0.39

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Sigil Captain

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sigil Captain. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.