Sméagol, Helpful Guide card art

Sméagol, Helpful Guide

Legendary Creature — Halfling Horror MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

Combos with Sméagol, Helpful Guide

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Dúnedain Rangers Viscera Seer Infinite
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite scry 1
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Greensleeves, Maro-Sorcerer Ashnod's Altar Infinite
    • Near-infinite colorless mana
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinitely large creature
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Rampaging Baloths Ashnod's Altar Infinite
    • Near-infinite colorless mana
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Zendikar's Roil Ashnod's Altar Infinite
    • Near-infinite colorless mana
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Bloodghast Ashnod's Altar Infinite
    • Near-infinite colorless mana
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Greensleeves, Maro-Sorcerer Viscera Seer Infinite
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinitely large creature
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Near-infinite scry 1
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Rampaging Baloths Viscera Seer Infinite
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Near-infinite scry 1
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →
  • Dúnedain Rangers Zendikar's Roil Viscera Seer Infinite
    • Near-infinite death triggers
    • Near-infinite creature ETB
    • Near-infinite landfall triggers
    • Near-infinite creature LTB
    • Near-infinite mill
    • Near-infinite creature sacrifice triggers
    • Near-infinite scry 1
    • Put all land cards from your opponents' libraries onto the battlefield tapped under your control
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2023-06-16

    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • 2023-06-16

    Sméagol, Helpful Guide's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.

  • 2023-06-16

    Each time the Ring tempts you, you must choose a creature if you control one.

  • 2023-06-16

    Sméagol, Helpful Guide doesn't need to have been on the battlefield when the creature died. For example, if a creature dies under your control during combat on your turn and you cast Sméagol, Helpful Guide during your second main phase, its first ability will trigger at the beginning of your end step.

  • 2023-06-16

    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • 2023-06-16

    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • 2023-06-16

    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • 2023-06-16

    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

  • 2023-06-16

    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Sméagol, Helpful Guide in the command zone.

Decks led 1
Games played 6
Wins 2
Win rate 33.3%

In the 99

Every deck whose current list includes Sméagol, Helpful Guide, whatever its commander.

Decks running it 2
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Frodo, Adventurous Hobbit 1 0
Sam, Loyal Attendant 1 0

Colors it shows up in

  • Abzan 1 deck

Every version of Sméagol, Helpful Guide

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sméagol, Helpful Guide — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.