Solid Ground
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Combos with Solid Ground
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mindless Automaton Wizard Class Infinite
- Infinite card draw
- Infinite draw triggers
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Chromatic Orrery Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Mycosynth Lattice Infinite
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Infinite colored mana that can't be spent to cast nonartifact spells
- Experiment Kraj Devoted Druid Infinite
- Infinite green mana
- Infinite +1/+1 counters on creatures you control
- Rite of Passage Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Vigor Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on creatures you control
- Gatta and Luzzu Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on a creature
- Strength of Will Walking Ballista Infinite
- Infinite damage
- Infinite +1/+1 counters on a creature
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2025-10-02
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
- 2025-10-02
If you control multiple copies of Solid Ground, they each increase the number of +1/+1 counters put on a permanent you control by one.
- 2025-10-02
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
- 2025-10-02
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
- 2025-10-02
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
- 2025-10-02
If two or more effects attempt to modify how many counters would be put on a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
- 2025-10-02
If a permanent you control would enter with a number of +1/+1 counters on it, it enters with that many plus one instead.
- 2025-10-02
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for .
- 2025-10-02
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Solid Ground, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Toph, Hardheaded Teacher | 1 | 0 | — |
| Toph, the First Metalbender | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
- Naya 1 deck
Every version of Solid Ground
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Avatar: The Last Airbender Eternal
- Normal
- $1.85
- Foil
- $5.27
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Solid Ground — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.