Card Spotlight
A {2/W}{2/U}{2/B}{2/R}{2/G} 5/5 artifact creature with vigilance and trample. When it enters, you draw a card for each color among other artifacts you control.
Commander Spotlight
Karn, Gilded Guardian ↗
A {2/W}{2/U}{2/B}{2/R}{2/G} 5/5 artifact creature with vigilance and trample. When it enters, you draw a card for each color among other artifacts you control.
See Karn, Gilded Guardian's full stats and printings →
As a commander its color identity is all five colors, so it leads a five-color deck that wants colored artifacts. The deck has to be built for the trigger, since most artifacts are colorless. Commander tax is generic, so the five-color mana base keeps recasts manageable.
It can only go in a five-color deck. There it's a reasonable top end if the deck runs several colored artifacts, and a 5/5 for five with little else if it doesn't.
Sphinx of the Steel Wind ↗
A white, blue and black artifact creature, worth three cards to Karn on its own.
Sharuum the Hegemon ↗
Also white, blue and black, and its enter trigger can return Karn from your graveyard to the battlefield.
Verdurous Gearhulk ↗
A green artifact creature. With the Sphinx and a red artifact, Karn draws five.
Combustible Gearhulk ↗
A red artifact creature that adds the last color most artifact decks lack.
A Reality Fracture rare that is inexpensive so far. The set releases October 2, 2026,, and early prices are still settling.
Each symbol can be paid with one mana of its color or with two generic mana. With all five colors available it costs five mana. With none of them it costs ten. Its mana value is 10 either way.
No. It counts colors among your other artifacts, and most mana rocks are colorless. You need colored artifacts, such as Sphinx of the Steel Wind (white, blue and black) or one of the Kaladesh Gearhulks.
Yes. It's the Reality Fracture echo of Karn, Argent Defender, the colorless two-drop that stops artifacts and creatures entering from triggering abilities. The echo rebuilds Karn in all five colors.