Squall, SeeD Mercenary
Tracked across real Commander games played through TurnZero HQ.
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What it does
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Combos with Squall, SeeD Mercenary
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Combat Celebrant Ashnod's Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite colorless mana
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite combat damage
- Fear of Missing Out Ashnod's Altar Infinite
- Infinite self-discard triggers
- Near-infinite creature ETB
- Infinite draw triggers
- Near-infinite creature LTB
- Infinite rummaging
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
- Near-infinite colorless mana
- Near-infinite combat damage
- Near-infinite combat phases
- The Peregrine Dynamo Phyrexian Altar Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2025-06-06
If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
- 2025-06-06
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
- 2025-06-06
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
- 2025-06-06
If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
- 2025-06-06
If a card in your graveyard has X in its mana cost, X is 0 for the purpose of determining its mana value.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Squall, SeeD Mercenary in the command zone.
In the 99
Every deck whose current list includes Squall, SeeD Mercenary, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Zuko | 2 | 14 | 28.6% |
| Jin Sakai, Ghost of Tsushima | 1 | 1 | — |
Colors it shows up in
- Mardu 2 decks
- Esper 1 deck
Every version of Squall, SeeD Mercenary
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
FIN Standard Showdown
- Foil
- $24.52

- Normal
- $1.30
- Foil
- $1.33

Promo
Final Fantasy Promos
- Foil
- $12.22

Inverted
- Normal
- $5.61
- Foil
- $8.06

Extended Art
- Normal
- $3.00
- Foil
- $16.24

Inverted
- Foil
- $85.03
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Squall, SeeD Mercenary — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.