Squall, SeeD Mercenary card art

Squall, SeeD Mercenary

Legendary Creature — Human Knight Mercenary MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Combos with Squall, SeeD Mercenary

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Combat Celebrant Ashnod's Altar Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite colorless mana
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Fear of Missing Out Ashnod's Altar Infinite
    • Infinite self-discard triggers
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite creature LTB
    • Infinite rummaging
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite colorless mana
    • Near-infinite combat damage
    • Near-infinite combat phases
    See the steps on Commander Spellbook →
  • The Peregrine Dynamo Phyrexian Altar Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2025-06-06

    If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

  • 2025-06-06

    Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

  • 2025-06-06

    A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

  • 2025-06-06

    If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

  • 2025-06-06

    If a card in your graveyard has X in its mana cost, X is 0 for the purpose of determining its mana value.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Squall, SeeD Mercenary in the command zone.

Decks led 1
Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

In the 99

Every deck whose current list includes Squall, SeeD Mercenary, whatever its commander.

Decks running it 4
Games played 18
Win rate 33.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Fire Lord Zuko 2 16 25%
Jin Sakai, Ghost of Tsushima 1 2 —
Dihada, Binder of Wills 1 0 —

Colors it shows up in

  • Mardu 3 decks
  • Esper 1 deck

Squall, SeeD Mercenary price history

The Final Fantasy #243 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.13▲ $0.12 (11.9%)
Low $0.86 · High $1.59Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$1.13$1.77
Oct 26, 2026$1.13$1.77
Oct 25, 2026$1.19$1.82
Oct 24, 2026$1.30$1.82
Oct 23, 2026$1.46$1.82
Oct 22, 2026$1.49$1.82
Oct 21, 2026$1.59$1.77
Oct 20, 2026$1.58$1.77
Oct 19, 2026$1.29$1.96
Oct 18, 2026$1.18$1.96
Oct 17, 2026$0.99$1.93
Oct 16, 2026$0.91$1.93
Oct 15, 2026$0.87$1.91
Oct 14, 2026$0.86$1.92
Oct 13, 2026$1.01$1.92
Oct 12, 2026$1.02$1.92
Oct 11, 2026$1.08$1.92
Oct 10, 2026$1.13$1.92
Oct 9, 2026$1.04$1.92
Oct 8, 2026$1.08$1.92
Oct 7, 2026$0.98$1.92
Oct 6, 2026$1.00$1.95
Oct 5, 2026$1.10$1.95
Oct 4, 2026$1.08$1.94
Oct 3, 2026$1.06$1.92
Oct 2, 2026$1.09$1.88
Oct 1, 2026$1.00$1.87
Sep 30, 2026$0.97$1.87
Sep 29, 2026$1.00$1.84
Sep 28, 2026$1.01$1.90

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Squall, SeeD Mercenary

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Squall, SeeD Mercenary. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.