Starting Town card art

Starting Town

Land — Town MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

This land enters tapped unless it's your first, second, or third turn of the game.

T: Add .

T, Pay 1 life: Add one mana of any color.

Rulings

One official ruling, as Wizards published it.

  • 2025-06-06

    Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Starting Town, whatever its commander.

Decks running it 12
Games played 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Black 1 deck
  • Mono-Red 1 deck
  • Gruul 1 deck
  • Sultai 1 deck
  • Abzan 1 deck
  • Mardu 1 deck
  • Selesnya 1 deck
  • Boros 1 deck
  • Five-Color 1 deck

Every version of Starting Town

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Starting Town — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.