Surge Engine
Tracked across real Commander games played through TurnZero HQ.
What it does
Defender
: This creature loses defender and gains "This creature can't be blocked."
2: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender.
4: Draw three cards. Activate only if this creature is blue and only once.
Combos with Surge Engine
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Quicksilver Elemental Mind Over Matter Chromatic Orrery Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite colored mana
- Near-infinite colorless mana
- Near-infinite card draw
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
- Quicksilver Elemental Mind Over Matter Lotus Field Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite mana permanents you control can produce
- Quicksilver Elemental Mind Over Matter Gilded Lotus Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite mana permanents you control can produce
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2022-10-14
If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it's a new object on the battlefield and its last ability can be activated again (once it's blue, of course).
- 2022-10-14
Surge Engine's last ability can be activated only once per game, not once per turn.
- 2022-10-14
If Surge Engine loses defender in some way other than its first ability, its second ability may still be activated. Likewise, if it becomes blue in some way other than its second ability, its last ability may still be activated. Note that an effect that allows a creature to "attack as though it didn't have defender" doesn't actually cause it to lose defender.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Surge Engine, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Massimo, the Magician | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Surge Engine price history
The The Brothers' War #81 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $0.46 | $1.16 |
| Nov 9, 2026 | $0.46 | $1.16 |
| Nov 3, 2026 | $0.45 | $1.16 |
| Nov 2, 2026 | $0.46 | $1.16 |
| Oct 31, 2026 | $0.44 | $1.16 |
| Oct 23, 2026 | $0.44 | $1.11 |
| Oct 17, 2026 | $0.44 | $1.06 |
| Oct 16, 2026 | $0.43 | $1.06 |
| Oct 13, 2026 | $0.46 | $1.06 |
| Oct 12, 2026 | $0.47 | $1.06 |
| Oct 3, 2026 | $0.47 | $1.03 |
| Oct 1, 2026 | $0.47 | $1.04 |
| Sep 30, 2026 | $0.47 | $0.99 |
| Sep 29, 2026 | $0.47 | $0.92 |
| Sep 28, 2026 | $0.45 | $0.92 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Surge Engine
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $0.97
- Foil
- $1.01
- Normal
- $0.46
- Foil
- $1.16
Promo
The Brothers' War Promos
- Normal
- $0.90
- Foil
- $2.50
Promo
The Brothers' War Promos
- Foil
- $1.13
Inverted
Game Day Promos
- Foil
- $4.79
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Surge Engine. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.