Sword of Hours card art

Sword of Hours

Artifact — Equipment MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2 ({2}: Attach to target creature you control. Equip only as a sorcery.)

Rulings

12 official rulings, in the order Wizards published them.

  • 2021-07-23

    Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

  • 2021-07-23

    Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

  • 2021-07-23

    An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

  • 2021-07-23

    Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • 2021-07-23

    The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

  • 2021-07-23

    To double the number of +1/+1 counters on a permanent, count the number of +1/+1 counters that are currently on that permanent and put that many more on it. Any replacement effects that change this number will apply accordingly.

  • 2021-07-23

    If the equipped creature takes lethal damage at the same time that it deals combat damage, it will die before the counters on it can be doubled. However, you will still roll a d12, which may cause abilities of other permanents to trigger.

  • 2021-07-23

    While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

  • 2021-07-23

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

  • 2021-07-23

    Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

  • 2021-07-23

    An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

  • 2021-07-23

    Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Sword of Hours, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Vrondiss, Rage of Ancients 1 0 —

Colors it shows up in

  • Gruul 1 deck

Sword of Hours price history

The Forgotten Realms Commander #61 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$3.68▼ $1.12 (23.3%)
Low $3.68 · High $5.45Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$3.68
Nov 10, 2026$3.74
Nov 9, 2026$3.81
Nov 8, 2026$3.92
Nov 7, 2026$3.97
Nov 6, 2026$3.95
Nov 5, 2026$4.23
Nov 4, 2026$4.63
Nov 2, 2026$4.67
Oct 31, 2026$4.85
Oct 30, 2026$4.90
Oct 29, 2026$4.95
Oct 27, 2026$5.10
Oct 26, 2026$5.13
Oct 25, 2026$5.19
Oct 24, 2026$5.14
Oct 23, 2026$5.16
Oct 21, 2026$5.35
Oct 20, 2026$5.43
Oct 19, 2026$5.45
Oct 18, 2026$5.36
Oct 16, 2026$5.26
Oct 15, 2026$4.99
Oct 14, 2026$4.83
Oct 13, 2026$4.67
Oct 12, 2026$4.58
Oct 11, 2026$4.56
Oct 10, 2026$4.61
Oct 9, 2026$4.54
Oct 8, 2026$4.55
Oct 7, 2026$4.53
Oct 6, 2026$4.62
Oct 1, 2026$4.65
Sep 30, 2026$4.67
Sep 29, 2026$4.69
Sep 28, 2026$4.80

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Sword of Hours

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sword of Hours. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.