Teleportation Circle card art

Teleportation Circle

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Combos with Teleportation Circle

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2026-01-27

    Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

  • 2026-01-27

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Teleportation Circle, whatever its commander.

Decks running it 5
Games played 18
Win rate 27.8%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-White 1 deck
  • Orzhov 1 deck
  • Naya 1 deck
  • Azorius 1 deck

Teleportation Circle price history

The Adventures in the Forgotten Realms #39 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$11.36▲ $1.32 (13.1%)
Low $9.66 · High $11.40Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 18, 2026$11.36$11.29
Oct 17, 2026$11.33$11.29
Oct 16, 2026$11.40$11.29
Oct 15, 2026$11.36$11.25
Oct 14, 2026$11.18$11.04
Oct 13, 2026$9.79$11.04
Oct 12, 2026$9.66$11.02
Oct 11, 2026$9.73$9.88
Oct 10, 2026$9.71$10.41
Oct 9, 2026$9.84$10.41
Oct 8, 2026$10.62$10.41
Oct 7, 2026$10.50$10.57
Oct 6, 2026$10.45$10.56
Oct 5, 2026$10.29$10.56
Oct 4, 2026$10.21$10.76
Oct 3, 2026$9.95$10.94
Oct 2, 2026$9.84$11.09
Oct 1, 2026$9.94$11.12
Sep 30, 2026$9.84$11.12
Sep 29, 2026$9.94$11.03
Sep 28, 2026$10.04$11.28

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Teleportation Circle

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Teleportation Circle. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.