Temple Altisaur card art

Temple Altisaur

Creature — Dinosaur MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Combos with Temple Altisaur

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 7 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2018-01-19

    The effects of two Temple Altisaurs won't reduce the damage from one source below 1 damage.

  • 2018-01-19

    Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature's combat damage to the player or planeswalker it's attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur.

  • 2018-01-19

    If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented.

  • 2018-01-19

    If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur's effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Temple Altisaur, whatever its commander.

Decks running it 3
Games played 16
Win rate 31.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Pantlaza, Sun-Favored 3 16 31.3%

Colors it shows up in

  • Naya 3 decks

Temple Altisaur price history

The The Lost Caverns of Ixalan Commander #138 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.94▲ $0.07 (8.0%)
Low $0.81 · High $1.19Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 26, 2026$0.94
Oct 25, 2026$0.94
Oct 23, 2026$0.97
Oct 22, 2026$0.91
Oct 20, 2026$0.86
Oct 18, 2026$0.81
Oct 17, 2026$0.85
Oct 16, 2026$0.89
Oct 15, 2026$0.92
Oct 13, 2026$0.90
Oct 12, 2026$0.92
Oct 10, 2026$0.96
Oct 9, 2026$1.00
Oct 8, 2026$1.02
Oct 6, 2026$1.06
Oct 5, 2026$1.08
Oct 4, 2026$1.11
Oct 3, 2026$1.19
Oct 2, 2026$1.13
Oct 1, 2026$1.10
Sep 30, 2026$1.05
Sep 29, 2026$1.00
Sep 28, 2026$0.87

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Temple Altisaur

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Temple Altisaur. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.