Terra, Herald of Hope
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay 2. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Combos with Terra, Herald of Hope
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Aurelia, the Warleader Ashnod's Altar Karmic Guide Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite combat damage
- Infinite colorless mana
- Aurelia, the Warleader Ashnod's Altar Amulet of Vigor Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite combat phases
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite combat damage
- Ashnod's Altar Fear of Missing Out Amulet of Vigor Infinite
- Infinite self-discard triggers
- Near-infinite creature ETB
- Infinite draw triggers
- Near-infinite creature LTB
- Infinite rummaging
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
- Near-infinite combat phases
- Near-infinite combat damage
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2025-06-06
You don't choose a target for Terra's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay 2 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Terra, Herald of Hope in the command zone.
Published decks
Decklists players have published with Terra, Herald of Hope in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.
- Revival Trance (FINAL FANTASY VI) 0 games —
- Terra 0 games —
- Revival Trance (FINAL FANTASY VI) 0 games —
- Revival Trance (FINAL FANTASY VI) 0 games —
Terra, Herald of Hope price history
The Final Fantasy Commander #4 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 13, 2026 | $1.17 | $0.34 |
| Oct 12, 2026 | $1.13 | $0.33 |
| Oct 11, 2026 | $1.13 | $0.35 |
| Oct 10, 2026 | $1.12 | $0.36 |
| Oct 9, 2026 | $1.12 | $0.37 |
| Oct 7, 2026 | $1.12 | $0.36 |
| Oct 5, 2026 | $1.11 | $0.38 |
| Oct 3, 2026 | $1.13 | $0.36 |
| Oct 2, 2026 | $1.13 | $0.38 |
| Oct 1, 2026 | $1.13 | $0.36 |
| Sep 30, 2026 | $1.17 | $0.30 |
| Sep 29, 2026 | $1.11 | $0.32 |
| Sep 28, 2026 | $1.11 | $0.30 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Terra, Herald of Hope
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $2.92
- Foil
- $9.67
Inverted
- Normal
- $47.65
- Foil
- $92.76
Inverted
- Foil
- $342.17
- Foil
- $2.22
- Normal
- $1.17
- Foil
- $0.34
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Terra, Herald of Hope. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.