Terra, Magical Adept // Esper Terra
Tracked across real Commander games played through TurnZero HQ.
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What it does
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 4, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Combos with Terra, Magical Adept // Esper Terra
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Spark Double Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite creature tokens with haste
- Yenna, Redtooth Regent Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Draw the game
- Infinite creature tokens with haste
- Infinite creature copies of nonlegendary enchantments you control with haste
- Estrid's Invocation Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Mirror Room // Fractured Realm Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- The Apprentice's Folly Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite creature tokens with haste
- Infinite creature copies of nonlegendary enchantments you control
- Ember Island Production Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite colored mana
- Infinite creature copies of nonlegendary enchantments you control
- Infinite creature tokens with haste
- Infinite death triggers
- Infinite creature sacrifice triggers
- Barbara Wright Obsidian Battle-Axe Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite self-mill
- Barbara Wright Anger Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite self-mill
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
14 official rulings, in the order Wizards published them.
- 2025-06-06
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
- 2025-06-06
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
- 2025-06-06
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
- 2025-06-06
The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.
- 2025-06-06
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
- 2025-06-06
If the copied enchantment has X in its mana cost, X is 0.
- 2025-06-06
If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.
- 2025-06-06
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
- 2025-06-06
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
- 2025-06-06
Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.
- 2025-06-06
If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
- 2025-06-06
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
- 2025-06-06
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
- 2025-06-06
If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Terra, Magical Adept // Esper Terra in the command zone.
In the 99
Every deck whose current list includes Terra, Magical Adept // Esper Terra, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tom Bombadil | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of Terra, Magical Adept // Esper Terra
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $1.64
- Foil
- $4.67

Promo
Final Fantasy Promos
- Foil
- $37.63

Inverted
- Normal
- $30.28
- Foil
- $106.96

Extended Art
- Normal
- $13.24
- Foil
- $37.61
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Terra, Magical Adept // Esper Terra — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.