The Destined White Mage
Tracked across real Commander games played through TurnZero HQ.
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What it does
Lifelink
, T: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Combos with The Destined White Mage
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Spike Feeder Infinite
- Infinite lifegain
- Infinite lifegain triggers
- Walking Ballista Infinite
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Shalai and Hallar Infinite
- Infinite +1/+1 counters on creatures you control
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Casey Jones, Back Alley Brute Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- The Great Goblin Infinite
- Infinite +1/+1 counters on certain creatures
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Agatha's Soul Cauldron Triskelion Infinite
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
- Basking Broodscale Soul Warden Infinite
- Infinite +1/+1 counters on a creature
- Infinite creature ETB
- Infinite creature LTB
- Infinite colorless mana
- Infinite creature tokens
- Infinite death triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature sacrifice triggers
Showing the 7 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2025-10-02
To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- 2025-10-02
If a creature you control is dealt lethal damage at the same time that you gain life, it can't receive a counter from The Destined White Mage's second ability in time to save it.
- 2025-10-02
In a Two-Headed Giant game, life gained by your teammate won't cause The Destined White Mage's third ability to trigger, even though it caused your team's life total to increase.
- 2025-10-02
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 2025-10-02
The Destined White Mage's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
- 2025-10-02
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and The Destined White Mage's third ability triggers only once.
- 2025-10-02
Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.
- 2025-10-02
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, The Destined White Mage's third ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Destined White Mage, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Betor, Ancestor's Voice | 1 | 1 | — |
Colors it shows up in
- Abzan 1 deck
Every version of The Destined White Mage
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
- Normal
- $12.21
- Foil
- $13.33
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Destined White Mage — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.