The Master, Transcendent card art

The Master, Transcendent

Legendary Artifact Creature — Mutant MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

When The Master enters, target player gets two rad counters.

T: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Combos with The Master, Transcendent

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Intruder Alarm Altar of Dementia Aphetto Vulture Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    See the steps on Commander Spellbook →
  • Intruder Alarm Altar of Dementia Hua Tuo, Honored Physician Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    See the steps on Commander Spellbook →
  • Intruder Alarm Altar of Dementia Golgari Thug Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    See the steps on Commander Spellbook →
  • Intruder Alarm Altar of Dementia Mortuary Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    See the steps on Commander Spellbook →
  • Thornbite Staff Altar of Dementia Aphetto Vulture Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Thornbite Staff Altar of Dementia Golgari Thug Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Thornbite Staff Altar of Dementia Mortuary Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    See the steps on Commander Spellbook →
  • Intruder Alarm Altar of Dementia Arashin Sovereign Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

11 official rulings, in the order Wizards published them.

  • 2024-03-08

    Effects that modify a creature's power and/or toughness will still apply to the creature as normal. The same is true for any counters that change its power and/or toughness.

  • 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

  • 2024-03-08

    The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

  • 2024-03-08

    Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

  • 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • 2024-03-08

    The Master's last ability will override any characteristic-defining abilities the creature has that set its power and/or toughness. For example, if you put a Robobrain War Mind onto the battlefield with The Master's last ability, its base power and toughness will be 3/3, and the number of cards in your hand won't affect its power at all.

  • 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • 2024-03-08

    Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-03-08

    If a player is instructed to put a card into their graveyard from their library without using the word "mill," (by the effect of Rowan's Grim Search from Wilds of Eldraine®, for example), that card isn't a legal target for The Master's last ability.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes The Master, Transcendent, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
the wise mothman 1 0 —

Colors it shows up in

  • Sultai 1 deck

The Master, Transcendent price history

The Fallout #6 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Foil today$0.57▼ $0.40 (41.2%)
Low $0.57 · High $1.00Tracked since Sep 28, 2026
Every recorded price change
DateFoil
Oct 27, 2026$0.57
Oct 26, 2026$0.58
Oct 24, 2026$0.57
Oct 23, 2026$0.59
Oct 21, 2026$0.61
Oct 20, 2026$0.62
Oct 18, 2026$0.71
Oct 17, 2026$0.80
Oct 15, 2026$0.83
Oct 14, 2026$0.85
Oct 13, 2026$0.87
Oct 12, 2026$0.88
Oct 11, 2026$0.91
Oct 10, 2026$0.95
Oct 9, 2026$0.96
Oct 8, 2026$0.95
Oct 7, 2026$0.97
Oct 4, 2026$0.96
Oct 3, 2026$0.95
Oct 2, 2026$0.91
Oct 1, 2026$0.96
Sep 29, 2026$1.00
Sep 28, 2026$0.97

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of The Master, Transcendent

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Master, Transcendent. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.