The Watcher in the Water
Tracked across real Commander games played through TurnZero HQ.
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What it does
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Combos with The Watcher in the Water
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Sage of the Falls Infinite
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite creature tokens
- Near-infinite creature ETB
- Dire Undercurrents Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens
- Near-infinite creature ETB
- Greater Good Infinite
- Infinite draw triggers
- Infinite self-discard triggers
- Near-infinite death triggers
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite creature sacrifice triggers
- Near-infinite untap of some creatures you control
- Kindred Discovery Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens
- Near-infinite creature ETB
- Unctus, Grand Metatect Infinite
- Infinite self-discard triggers
- Near-infinite creature ETB
- Infinite draw triggers
- Infinite looting
- Near-infinite tapped creature tokens
- Marneus Calgar Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite creature tokens
- Near-infinite creature ETB
- Enchanted Evening Eidolon of Blossoms Infinite
- Infinite card draw
- Near-infinite creature ETB
- Infinite draw triggers
- Near-infinite creature tokens
- Enchanted Evening Shoal Kraken Infinite
- Infinite self-discard triggers
- Near-infinite creature ETB
- Infinite draw triggers
- Infinite looting
- Near-infinite creature tokens
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2023-06-16
For the last ability, the target Kraken can (and probably will) be The Watcher in the Water. If it is, and if it has at least one stun counter on it, you'll remove a stun counter from it instead of untapping it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Watcher in the Water, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bard, King of Dale | 1 | 0 | — |
Colors it shows up in
- Azorius 1 deck
Every version of The Watcher in the Water
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Showcase
The Lord of the Rings: Tales of Middle-earth
- Normal
- $12.63
- Foil
- $16.70

Borderless
The Lord of the Rings: Tales of Middle-earth
- Normal
- $63.64
- Foil
- $149.32

Borderless
The Lord of the Rings: Tales of Middle-earth
- Foil
- —

Extended Art
The Lord of the Rings: Tales of Middle-earth
- Foil
- $5.17

Extended Art
The Lord of the Rings: Tales of Middle-earth
- Normal
- $3.87

The Lord of the Rings: Tales of Middle-earth
- Normal
- $2.46
- Foil
- $3.53

Promo
Tales of Middle-earth Promos
- Foil
- $6.59
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Watcher in the Water. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.