Thrill-Kill Disciple
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Squad—1, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature dies, create a Junk token.
Rulings
8 official rulings, in the order Wizards published them.
- 2024-03-08
The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
- 2024-03-08
You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
- 2024-03-08
If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
- 2024-03-08
If the spell is countered, the squad ability will not trigger, and no tokens will be created.
- 2024-03-08
Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won’t resolve and none of its effects happen. You won’t create any Junk tokens.
- 2024-03-08
You pay all costs and follow all normal timing rules for the card played from exile with a Junk token’s ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 2024-03-08
If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
- 2024-03-08
You can’t sacrifice a Junk token to pay multiple costs. For example, you can’t sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Thrill-Kill Disciple, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Caesar, Legion's Emperor | 1 | 0 | — |
Colors it shows up in
- Mardu 1 deck
Thrill-Kill Disciple price history
The Fallout #68 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.24 | $0.34 |
| Oct 15, 2026 | $0.24 | $0.34 |
| Oct 13, 2026 | $0.23 | $0.34 |
| Oct 8, 2026 | $0.24 | $0.34 |
| Sep 29, 2026 | $0.23 | $0.34 |
| Sep 28, 2026 | $0.21 | $0.34 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Thrill-Kill Disciple
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $0.38
- Foil
- $0.33
- Foil
- $0.69
- Normal
- $0.24
- Foil
- $0.34
Extended Art
- Foil
- $0.77
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Thrill-Kill Disciple. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.