Tovolar, Dire Overlord card art

Tovolar, Dire Overlord

Legendary Creature — Human Werewolf // Legendary Creature — Werewolf MV 3

Tracked across real Commander games played through TurnZero HQ.

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What it does

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

X: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound

Rulings

12 official rulings, in the order Wizards published them.

  • 2021-09-24

    The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

  • 2021-09-24

    If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

  • 2021-09-24

    The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

  • 2021-09-24

    If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

  • 2021-09-24

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • 2021-09-24

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

  • 2021-09-24

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

  • 2021-09-24

    Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

  • 2021-09-24

    If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

  • 2021-09-24

    Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

  • 2021-09-24

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • 2021-09-24

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Tovolar, Dire Overlord in the command zone.

Decks led 3 2 published. Browse them →
Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

Published decks

Decklists players have published with Tovolar, Dire Overlord in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.