Trailblazer's Torch
Tracked across real Commander games played through TurnZero HQ.
What it does
When this Equipment enters, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip 1 ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rulings
10 official rulings, in the order Wizards published them.
- 2022-06-10
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
- 2022-06-10
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
- 2022-06-10
If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
- 2022-06-10
Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
- 2022-06-10
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.
- 2022-06-10
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
- 2022-06-10
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
- 2022-06-10
If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
- 2022-06-10
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
- 2022-06-10
The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Trailblazer's Torch, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Namor the Sub-Mariner | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Trailblazer's Torch price history
The Commander Legends: Battle for Baldur's Gate #340 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $0.26 | $0.35 |
| Nov 10, 2026 | $0.26 | $0.35 |
| Nov 8, 2026 | $0.25 | $0.35 |
| Nov 7, 2026 | $0.25 | $0.36 |
| Nov 5, 2026 | $0.24 | $0.36 |
| Nov 3, 2026 | $0.22 | $0.36 |
| Nov 2, 2026 | $0.23 | $0.36 |
| Oct 26, 2026 | $0.24 | $0.35 |
| Oct 23, 2026 | $0.22 | $0.35 |
| Oct 18, 2026 | $0.24 | $0.35 |
| Oct 15, 2026 | $0.24 | $0.34 |
| Oct 9, 2026 | $0.23 | $0.34 |
| Oct 6, 2026 | $0.22 | $0.34 |
| Oct 4, 2026 | $0.21 | $0.34 |
| Oct 3, 2026 | $0.22 | $0.34 |
| Oct 2, 2026 | $0.23 | $0.34 |
| Oct 1, 2026 | $0.22 | $0.34 |
| Sep 29, 2026 | $0.20 | $0.34 |
| Sep 28, 2026 | $0.21 | $0.34 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Trailblazer's Torch
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
Commander Legends: Battle for Baldur's Gate
- Normal
- $0.26
- Foil
- $0.35
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Trailblazer's Torch. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.