Tromell, Seymour's Butler
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
1, T: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Combos with Tromell, Seymour's Butler
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Murderous Redcap Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite death triggers
- Ashnod's Altar Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite colorless mana
- Infinite death triggers
- Infinite creature sacrifice triggers
- Crystalline Crawler Freed from the Real Infinite
- Infinite colored mana
- Infinite proliferate
- Infinite +1/+1 counters on a creature
- Cryptic Trilobite Staff of Domination Infinite
- Infinite colorless mana that can only be spent to activate abilities
- Infinite proliferate
- Infinite +1/+1 counters on a creature
- Gemstone Array Staff of Domination Infinite
- Infinite colored mana
- Infinite lifegain triggers
- Infinite lifegain
- Infinite card draw
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite mana creatures you control can produce
- Infinite charge counters on a permanent
- Infinite proliferate
- Workhorse Staff of Domination Infinite
- Infinite colorless mana
- Infinite lifegain triggers
- Infinite lifegain
- Infinite card draw
- Infinite untap of creatures you control
- Infinite draw triggers
- Infinite mana creatures you control can produce
- Infinite proliferate
- Infinite +1/+1 counters on a creature
- Skirk Prospector Scuzzback Marauders Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite red mana
- Putrid Goblin Skirk Prospector Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite red mana
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2025-06-06
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2025-06-06
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
- 2025-06-06
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2025-06-06
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time.
- 2025-06-06
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2025-06-06
While proliferating multiple times, players can't respond between proliferating the first time and proliferating the second time, and so on.
- 2025-06-06
The value of X is determined only once, as Tromell's last ability resolves. To determine that value, look at the nontoken creatures you control and count each one that entered this turn. It doesn't matter if they were creatures when they entered or who controlled them when they entered.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Tromell, Seymour's Butler in the command zone.
Published decks
Decklists players have published with Tromell, Seymour's Butler in the command zone, newest first. Each one carries the win rate it earned in real tracked games.
- Tromell, Seymour's Butler Deck 1 game —
In the 99
Every deck whose current list includes Tromell, Seymour's Butler, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tidus, Yuna's Guardian | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Every version of Tromell, Seymour's Butler
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $1.77
- Foil
- $5.04

- Normal
- $0.38
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tromell, Seymour's Butler — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.