Trouble in Pairs card art

Trouble in Pairs

Enchantment MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

If an opponent would begin an extra turn, that player skips that turn instead.

Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Rulings

6 official rulings, in the order Wizards published them.

  • 2024-02-02

    If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.

  • 2024-02-02

    Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.

  • 2024-02-02

    Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.

  • 2024-02-02

    Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.

  • 2024-02-02

    Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.

  • 2024-02-02

    An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Trouble in Pairs, whatever its commander.

Decks running it 6
Games played 16
Win rate 31.3%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Pantlaza, Sun-Favored 1 16 31.3%
Bard, King of Dale 1 0 —
Giada, Font of Hope 1 0 —
Kynaios and Tiro of Meletis 1 0 —
Myrel, Shield of Argive 1 0 —
Rin and Seri, Inseparable 1 0 —

Colors it shows up in

  • Mono-White 2 decks
  • Naya 2 decks
  • Azorius 1 deck
  • Four-Color (no Black) 1 deck

Trouble in Pairs price history

The Murders at Karlov Manor Commander #15 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$29.79▲ $2.77 (10.3%)
Low $23.38 · High $30.60Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 26, 2026$29.79
Oct 25, 2026$29.79
Oct 24, 2026$30.04
Oct 23, 2026$30.06
Oct 22, 2026$30.60
Oct 20, 2026$30.48
Oct 19, 2026$30.52
Oct 18, 2026$29.61
Oct 16, 2026$28.61
Oct 15, 2026$28.39
Oct 14, 2026$28.79
Oct 13, 2026$28.26
Oct 12, 2026$27.44
Oct 11, 2026$27.57
Oct 10, 2026$27.06
Oct 9, 2026$26.30
Oct 8, 2026$25.56
Oct 7, 2026$25.64
Oct 6, 2026$25.25
Oct 5, 2026$25.14
Oct 4, 2026$24.08
Oct 3, 2026$23.81
Oct 2, 2026$23.96
Oct 1, 2026$24.01
Sep 30, 2026$23.73
Sep 29, 2026$23.38
Sep 28, 2026$27.02

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Trouble in Pairs

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Trouble in Pairs. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.