Unexpected Request card art

Unexpected Request

Sorcery MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.

In the 99

Every deck whose current list includes Unexpected Request, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Vraska, Soul of Stone 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Unexpected Request price history

The Final Fantasy #167 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.22▲ $0.03 (15.8%)
Low $0.19 · High $0.23Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 13, 2026$0.22$0.32
Oct 12, 2026$0.22$0.31
Oct 10, 2026$0.23$0.32
Oct 9, 2026$0.22$0.30
Oct 7, 2026$0.21$0.30
Oct 2, 2026$0.21$0.29
Oct 1, 2026$0.20$0.29
Sep 29, 2026$0.19$0.30
Sep 28, 2026$0.19$0.29

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Unexpected Request

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Unexpected Request. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.