V.A.T.S.
Tracked across real Commander games played through TurnZero HQ.
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What it does
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Rulings
8 official rulings, in the order Wizards published them.
- 2024-03-08
If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
- 2024-03-08
In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
- 2024-03-08
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
- 2024-03-08
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
- 2024-03-08
Players may turn face-down creatures face up while a spell with split second is on the stack.
- 2024-03-08
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- 2024-03-08
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- 2024-03-08
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes V.A.T.S., whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Caesar, Legion's Emperor | 1 | 0 | — |
| Marneus Calgar | 1 | 0 | — |
Colors it shows up in
- Mardu 1 deck
- Esper 1 deck
V.A.T.S. price history
The Fallout #50 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 7, 2026 | $1.33 | $2.52 |
| Oct 6, 2026 | $1.33 | $2.52 |
| Oct 5, 2026 | $1.36 | $2.52 |
| Oct 4, 2026 | $1.37 | $2.52 |
| Oct 3, 2026 | $1.38 | $2.52 |
| Oct 2, 2026 | $1.37 | $2.52 |
| Oct 1, 2026 | $1.37 | $2.48 |
| Sep 30, 2026 | $1.38 | $2.44 |
| Sep 29, 2026 | $1.42 | $2.44 |
| Sep 28, 2026 | $1.46 | $2.44 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of V.A.T.S.
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Showcase
- Normal
- $4.54
- Foil
- $5.79
- Normal
- $1.33
- Foil
- $2.52
- Foil
- $9.75
Showcase
- Foil
- $29.96
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for V.A.T.S.. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.