Vault 12: The Necropolis card art

Vault 12: The Necropolis

Enchantment — Saga MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Rulings

10 official rulings, in the order Wizards published them.

  • 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  • 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • 2024-03-08

    Use the number of rad counters among all players still in the game when Vault 12’s second chapter ability resolves to determine the value of X.

  • 2024-03-08

    A creature you control that’s both a Zombie and a Mutant will get only two +1/+1 counters from Vault 12’s last ability.

  • 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Vault 12: The Necropolis, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
the wise mothman 1 0 —

Colors it shows up in

  • Sultai 1 deck

Vault 12: The Necropolis price history

The Fallout #51 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.41▼ $0.18 (30.5%)
Low $0.41 · High $0.60Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$0.41$4.96
Oct 26, 2026$0.44$4.96
Oct 25, 2026$0.45$4.96
Oct 24, 2026$0.46$4.96
Oct 23, 2026$0.47$4.96
Oct 21, 2026$0.48$4.96
Oct 20, 2026$0.47$4.96
Oct 19, 2026$0.48$4.96
Oct 18, 2026$0.46$4.96
Oct 17, 2026$0.51$4.96
Oct 16, 2026$0.53$4.96
Oct 15, 2026$0.52$4.96
Oct 14, 2026$0.53$4.96
Oct 11, 2026$0.54$4.96
Oct 10, 2026$0.53$4.96
Oct 9, 2026$0.54$4.96
Oct 4, 2026$0.58$4.96
Oct 3, 2026$0.59$4.96
Sep 30, 2026$0.60$4.96
Sep 28, 2026$0.59$5.06

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Vault 12: The Necropolis

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Vault 12: The Necropolis. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.