Villainous Hideout card art

Villainous Hideout

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

T: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.

3, T: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

In the 99

Every deck whose current list includes Villainous Hideout, whatever its commander.

Decks running it 6
Games played 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Doctor Doom, King of Latveria 4 1
Kang, Temporal Tyrant 1 0
Typhoid Mary, Fractured 1 0

Colors it shows up in

  • Grixis 4 decks
  • Rakdos 1 deck
  • Dimir 1 deck

Every version of Villainous Hideout

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Villainous Hideout — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.