Wild Unraveling
Tracked across real Commander games played through TurnZero HQ.
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What it does
As an additional cost to cast this spell, blight 2 or pay 1. (To blight 2, put two -1/-1 counters on a creature you control.)
Counter target spell.
Rulings
6 official rulings, in the order Wizards published them.
- 2025-11-17
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
- 2025-11-17
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
- 2025-11-17
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
- 2025-11-17
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
- 2025-11-17
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
- 2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Wild Unraveling, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Namor the Sub-Mariner | 1 | 7 | 42.9% |
Colors it shows up in
- Mono-Blue 1 deck
Wild Unraveling price history
The Lorwyn Eclipsed #84 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.14 | $0.25 |
| Oct 25, 2026 | $0.14 | $0.25 |
| Oct 24, 2026 | $0.15 | $0.26 |
| Oct 22, 2026 | $0.14 | $0.26 |
| Oct 18, 2026 | $0.14 | $0.25 |
| Oct 16, 2026 | $0.12 | $0.25 |
| Oct 15, 2026 | $0.12 | $0.24 |
| Oct 13, 2026 | $0.14 | $0.24 |
| Oct 11, 2026 | $0.13 | $0.24 |
| Oct 9, 2026 | $0.13 | $0.23 |
| Oct 8, 2026 | $0.11 | $0.23 |
| Oct 2, 2026 | $0.13 | $0.23 |
| Oct 1, 2026 | $0.14 | $0.23 |
| Sep 30, 2026 | $0.12 | $0.23 |
| Sep 29, 2026 | $0.12 | $0.22 |
| Sep 28, 2026 | $0.14 | $0.23 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Wild Unraveling
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $0.14
- Foil
- $0.25
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Wild Unraveling. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.