Wrecking Ball Arm
Tracked across real Commander games played through TurnZero HQ.
What it does
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature 3
Equip 7
Rulings
3 official rulings, in the order Wizards published them.
- 2025-06-06
Effects that modify the creature's power and/or toughness without setting base power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
- 2025-06-06
Wrecking Ball Arm overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
- 2025-06-06
Once a creature equipped with Wrecking Ball Arm has been blocked, changing the blocking creature's power to 2 or less won't cause the creature to become unblocked.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Wrecking Ball Arm, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Cloud, Ex-SOLDIER | 7 | 9 | 22.2% |
| Jin Sakai, Ghost of Tsushima | 1 | 2 | — |
Colors it shows up in
- Naya 7 decks
- Esper 1 deck
Wrecking Ball Arm price history
The Final Fantasy Commander #100 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 13, 2026 | $0.35 |
| Nov 11, 2026 | $0.33 |
| Nov 10, 2026 | $0.32 |
| Nov 9, 2026 | $0.37 |
| Nov 8, 2026 | $0.32 |
| Nov 7, 2026 | $0.31 |
| Nov 6, 2026 | $0.32 |
| Nov 5, 2026 | $0.39 |
| Nov 4, 2026 | $0.37 |
| Nov 2, 2026 | $0.31 |
| Oct 31, 2026 | $0.34 |
| Oct 30, 2026 | $0.35 |
| Oct 29, 2026 | $0.32 |
| Oct 27, 2026 | $0.34 |
| Oct 25, 2026 | $0.35 |
| Oct 22, 2026 | $0.34 |
| Oct 21, 2026 | $0.33 |
| Oct 20, 2026 | $0.34 |
| Oct 19, 2026 | $0.32 |
| Oct 18, 2026 | $0.31 |
| Oct 17, 2026 | $0.30 |
| Oct 16, 2026 | $0.31 |
| Oct 15, 2026 | $0.28 |
| Oct 14, 2026 | $0.30 |
| Oct 13, 2026 | $0.31 |
| Oct 9, 2026 | $0.32 |
| Oct 8, 2026 | $0.34 |
| Oct 7, 2026 | $0.37 |
| Oct 6, 2026 | $0.36 |
| Oct 5, 2026 | $0.38 |
| Oct 4, 2026 | $0.37 |
| Oct 3, 2026 | $0.36 |
| Oct 2, 2026 | $0.35 |
| Sep 29, 2026 | $0.32 |
| Sep 28, 2026 | $0.39 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Wrecking Ball Arm
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.35
- Foil
- —
Extended Art
- Normal
- $0.92
- Foil
- $1.55
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Wrecking Ball Arm. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.