Zack Fair
Tracked across real Commander games played through TurnZero HQ.
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What it does
Zack Fair enters with a +1/+1 counter on it.
1, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Combos with Zack Fair
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Viscera Seer Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite scry 1
- Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Pawn of Ulamog Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2025-06-06
Zack Fair's last ability doesn't cause you to move counters from Zack Fair onto the target creature. Rather, you put the same number of each kind of counter Zack Fair had when it was sacrificed onto the target creature.
- 2025-06-06
In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Zack Fair's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.
- 2025-06-06
Zack Fair's last ability puts all counters that were on Zack Fair onto the target creature, not just its +1/+1 counters.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Zack Fair, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Cloud, Ex-SOLDIER | 2 | 0 | — |
| Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight | 1 | 1 | — |
| Lightning, Army of One | 1 | 0 | — |
Colors it shows up in
- Naya 2 decks
- Orzhov 1 deck
- Boros 1 deck
Every version of Zack Fair
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Media and Collaboration Promos
- Foil
- $31.89

Extended Art
- Normal
- $4.97
- Foil
- $47.98

- Normal
- $0.28
- Foil
- $0.38

- Foil
- $9.10
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Zack Fair — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.