Acrobatic Cheerleader card art

Acrobatic Cheerleader

Creature — Human Survivor MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

Rulings

6 official rulings, in the order Wizards published them.

  • 2024-09-20

    Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

  • 2024-09-20

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

  • 2024-09-20

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • 2024-09-20

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • 2024-09-20

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • 2024-09-20

    If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Acrobatic Cheerleader, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Duskana, the Rage Mother 1 0 —

Colors it shows up in

  • Naya 1 deck

Acrobatic Cheerleader price history

The Duskmourn: House of Horror #1 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.11$0.00 (0.0%)
Low $0.10 · High $0.13Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 11, 2026$0.11$0.13
Nov 7, 2026$0.13$0.13
Nov 3, 2026$0.13$0.12
Oct 29, 2026$0.12$0.12
Oct 27, 2026$0.10$0.12
Oct 26, 2026$0.10$0.13
Oct 24, 2026$0.12$0.13
Oct 23, 2026$0.10$0.13
Oct 21, 2026$0.10$0.12
Oct 19, 2026$0.12$0.12
Oct 13, 2026$0.11$0.12
Oct 10, 2026$0.11$0.13
Oct 9, 2026$0.11$0.14
Oct 8, 2026$0.11$0.13
Oct 5, 2026$0.11$0.14
Oct 4, 2026$0.11$0.13
Oct 3, 2026$0.11$0.15
Sep 28, 2026$0.11$0.14

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Acrobatic Cheerleader

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Acrobatic Cheerleader. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.