Adventuring Gear
Tracked across real Commander games played through TurnZero HQ.
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What it does
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip 1 ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rulings
5 official rulings, in the order Wizards published them.
- 2009-10-01
If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
- 2009-10-01
The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
- 2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- 2024-11-08
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- 2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Adventuring Gear, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Thorin, King of Durin's Folk | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Adventuring Gear price history
The Foundations #249 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 12, 2026 | $0.27 | $0.31 |
| Oct 11, 2026 | $0.27 | $0.31 |
| Oct 10, 2026 | $0.28 | $0.32 |
| Oct 7, 2026 | $0.27 | $0.31 |
| Oct 6, 2026 | $0.26 | $0.31 |
| Oct 5, 2026 | $0.27 | $0.33 |
| Oct 3, 2026 | $0.26 | $0.33 |
| Oct 2, 2026 | $0.26 | $0.34 |
| Oct 1, 2026 | $0.25 | $0.35 |
| Sep 29, 2026 | $0.23 | $0.36 |
| Sep 28, 2026 | $0.21 | $0.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Adventuring Gear
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.27
- Foil
- $0.31
- Normal
- $0.27
Zendikar
- Normal
- $0.25
- Foil
- $2.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Adventuring Gear. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.