Aid from the Cowl
Tracked across real Commander games played through TurnZero HQ.
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What it does
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Rulings
8 official rulings, in the order Wizards published them.
- 2017-02-09
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
- 2017-02-09
If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
- 2017-02-09
Tokens that leave the battlefield will satisfy a revolt ability.
- 2017-02-09
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
- 2017-02-09
If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
- 2017-02-09
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
- 2017-02-09
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
- 2017-02-09
Energy counters aren't permanents. Paying E won't satisfy a revolt ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aid from the Cowl, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Jodah, the Unifier | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Aid from the Cowl price history
The March of the Machine Commander #290 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 12, 2026 | $0.34 |
| Oct 8, 2026 | $0.34 |
| Sep 29, 2026 | $0.32 |
| Sep 28, 2026 | $0.35 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Aid from the Cowl
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
March of the Machine Commander
- Normal
- $0.34
Aether Revolt
- Normal
- $0.27
- Foil
- $0.69
Promo
Aether Revolt Promos
- Foil
- $0.92
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aid from the Cowl. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.