Alchemist's Talent
Tracked across real Commander games played through TurnZero HQ.
What it does
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
1: Level 2
Treasures you control have "T, Sacrifice this artifact: Add two mana of any one color."
4: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Rulings
7 official rulings, in the order Wizards published them.
- 2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.
- 2024-07-26
If a spell has X in its mana cost, use the value chosen for X to determine that spell's mana value.
- 2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Alchemist's Talent, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bello, Bard of the Brambles | 3 | 0 | — |
| Brudiclad, Telchor Engineer | 1 | 0 | — |
| Smaug the Impenetrable | 1 | 0 | — |
Colors it shows up in
- Gruul 3 decks
- Rakdos 1 deck
- Izzet 1 deck
Alchemist's Talent price history
The Bloomburrow Commander #22 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $14.64 |
| Nov 10, 2026 | $14.85 |
| Nov 9, 2026 | $14.90 |
| Nov 8, 2026 | $14.82 |
| Nov 7, 2026 | $14.88 |
| Nov 6, 2026 | $15.22 |
| Nov 5, 2026 | $15.00 |
| Nov 4, 2026 | $15.48 |
| Nov 3, 2026 | $15.32 |
| Nov 2, 2026 | $15.31 |
| Oct 31, 2026 | $15.43 |
| Oct 30, 2026 | $16.32 |
| Oct 29, 2026 | $16.15 |
| Oct 27, 2026 | $17.64 |
| Oct 26, 2026 | $17.56 |
| Oct 25, 2026 | $17.79 |
| Oct 24, 2026 | $17.91 |
| Oct 22, 2026 | $17.90 |
| Oct 21, 2026 | $17.68 |
| Oct 20, 2026 | $17.80 |
| Oct 19, 2026 | $18.02 |
| Oct 18, 2026 | $17.72 |
| Oct 17, 2026 | $17.69 |
| Oct 16, 2026 | $17.73 |
| Oct 15, 2026 | $17.84 |
| Oct 14, 2026 | $16.88 |
| Oct 13, 2026 | $16.68 |
| Oct 12, 2026 | $16.55 |
| Oct 11, 2026 | $16.99 |
| Oct 10, 2026 | $17.13 |
| Oct 9, 2026 | $17.24 |
| Oct 8, 2026 | $17.79 |
| Oct 7, 2026 | $17.54 |
| Oct 6, 2026 | $16.88 |
| Oct 5, 2026 | $16.59 |
| Oct 4, 2026 | $16.19 |
| Oct 3, 2026 | $15.73 |
| Oct 2, 2026 | $15.21 |
| Oct 1, 2026 | $15.11 |
| Sep 30, 2026 | $14.95 |
| Sep 29, 2026 | $14.57 |
| Sep 28, 2026 | $13.36 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Alchemist's Talent
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $14.64
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Alchemist's Talent. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.