Alchemist's Talent
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
1: Level 2
Treasures you control have "T, Sacrifice this artifact: Add two mana of any one color."
4: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Rulings
7 official rulings, in the order Wizards published them.
- 2024-07-26
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
- 2024-07-26
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
- 2024-07-26
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2024-07-26
Gaining a level won't remove abilities that a Class had at a previous level.
- 2024-07-26
If a spell has X in its mana cost, use the value chosen for X to determine that spell's mana value.
- 2024-07-26
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
- 2024-07-26
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Alchemist's Talent, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Bello, Bard of the Brambles | 2 | 0 | — |
| Brudiclad, Telchor Engineer | 1 | 0 | — |
| Smaug the Impenetrable | 1 | 0 | — |
Colors it shows up in
- Gruul 2 decks
- Rakdos 1 deck
- Izzet 1 deck
Every version of Alchemist's Talent
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $13.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Alchemist's Talent — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.